E no, eh…
PID: 349
Process: WindowServer
Kernel stack:
machine_switch_context (in /mach_kernel) + 753 (0x2a6a37)
thread_dispatch (in /mach_kernel) + 1966 (0x226e4b)
thread_block_reason (in /mach_kernel) + 331 (0x2270ea)
thread_block (in /mach_kernel) + 33 (0x227178)
lck_mtx_sleep (in /mach_kernel) + 87 (0x22193c)
IOLockSleep (in /mach_kernel) + 39 (0x52a716)
0x0097fe90 (0x97fe90)
0x00994e5c (0x994e5c)
shim_io_connect_method_structureI_structureO (in /mach_kernel) + 350 (0x561322)
IOUserClient::externalMethod(unsigned int, IOExternalMethodArguments*, IOExternalMethodDispatch*, OSObject*, void*) (in /mach_kernel) + 894 (0x562422)
is_io_connect_method (in /mach_kernel) + 467 (0x562c9c)
iokit_server_routine (in /mach_kernel) + 4669 (0x28499c)
ipc_kobject_server (in /mach_kernel) + 244 (0x21d7eb)
ipc_kmsg_send (in /mach_kernel) + 111 (0x210977)
mach_msg_overwrite_trap (in /mach_kernel) + 274 (0x216bda)
thread_setuserstack (in /mach_kernel) + 405 (0x293dd1)
lo64_mach_scall (in /mach_kernel) + 77 (0x29f48d)
User stack:
mach_msg_trap (in libSystem.B.dylib) + 10 (0x7fff8077b75a)
io_connect_method (in IOKit) + 490 (0x7fff8884b166)
IOConnectCallMethod (in IOKit) + 325 (0x7fff888098c8)
gldCreateBuffer (in ATIRadeonX2000GLDriver) + 317 (0x1122c2bfd)
gldFinish (in ATIRadeonX2000GLDriver) + 12916 (0x1122da474)
gldDestroyVertexArray (in ATIRadeonX2000GLDriver) + 587 (0x1122d56fb)
gldGetTextureLevelImage (in ATIRadeonX2000GLDriver) + 192880 (0x11233a9a0)
gldGetTextureLevelImage (in ATIRadeonX2000GLDriver) + 193712 (0x11233ace0)
gldUpdateDispatch (in ATIRadeonX2000GLDriver) + 65969 (0x1122f9581)
gldUpdateDispatch (in ATIRadeonX2000GLDriver) + 66508 (0x1122f979c)
gldUpdateDispatch (in ATIRadeonX2000GLDriver) + 98523 (0x1123014ab)
gldUpdateDispatch (in ATIRadeonX2000GLDriver) + 1144 (0x1122e9848)
gleDoDrawDispatchCore (in GLEngine) + 259 (0x1121d92f5)
glBegin_Exec (in GLEngine) + 104 (0x112116aea)
_CGXGLCompositeLayer_ (in CoreGraphics) + 6583 (0x7fff81c5786f)
_CGXGLCompositeLayers (in CoreGraphics) + 1177 (0x7fff81c55def)
CGXGLAccelComposite (in CoreGraphics) + 794 (0x7fff81c552cd)
CGLayerComposite (in CoreGraphics) + 242 (0x7fff81c54272)
CGXUpdateDisplay (in CoreGraphics) + 7110 (0x7fff81c300cc)
_CGXRunTimerPass (in CoreGraphics) + 344 (0x7fff81c28e6c)
CGXRunOneServicesPass (in CoreGraphics) + 138 (0x7fff81c3fd77)
CGXServerLoop (in CoreGraphics) + 139 (0x7fff81c48e8e)
CGXGetRootAdminCredentials (in CoreGraphics) + 0 (0x7fff81c13956)
main (in WindowServer) + 9 (0x100000f29)
start (in WindowServer) + 52 (0x100000f18)
0x00000002 (in WindowServer) (0x2)
Ora, non vorrei dire qualcosa, ma è la 2130989432esima volta che mi s'inchioda l'iMac con 10.6.3, ed è la seconda volta che catturo lo stesso stacktrace di WindowServer. Qualcosa mi dice che Apple ha fatto un piiiiiccolo SNAFU nel passaggio da 10.6.2 a 10.6.3.
Speriamo che 10.6.4 + reset della PRAM abbiano risolto il problema…

